How to solve Sand Loop level 117? Get instant solution for Sand Loop 117 with our step by step solution & video walkthrough. Sand Loop 117 tips and guide.
Experience the puzzle challenge firsthand




Welcome to the synthwave-inspired nightmare of Level 117, "The Neon City." This stage is a visual masterpiece that features a vibrant sunset skyline, but don't let the retro aesthetics fool you. This is arguably one of the most logic-dependent levels in the game. The challenge here isn't just about emptying cups; it is about strict resource management and respecting the vertical laws of physics within the game engine. You are presented with a canvas divided into three distinct horizontal zones: the ground, the city, and the sky. The primary difficulty stems from the fact that the colors you need first are buried at the bottom of the cup stacks, while the colors you need last are temptingly placed at the very top.
This level is designed to punish impulsive players. If you treat this like a standard speed run and simply tap the top cup to clear it, you will fail. The sand mechanics dictate that the first color you pour becomes the permanent bottom layer of your painting. Pouring "Sky" colors before "Ground" colors makes the level mathematically impossible to finish. Furthermore, the board is cluttered with two massive Ice Blocks that act as timers, restricting access to essential colors until you have cleared a significant portion of the board.
Before you make a single move, you must visualize the target image as a stack of horizontal layers. The game forces you to build from the bottom up. The bottom 25% of the screen is the "Ground" layer. The middle 50% is the "City" layer. The top 25% is the "Sky" layer. You cannot paint the sky before the city exists, and you cannot build the city without the ground. This vertical dependency is the core logic puzzle of the stage.
Two Ice Blocks dictate the pace of this level: a "10" block on the left and a "20" block on the right. These are not just obstacles; they are locking mechanisms for essential resources. The "10" block guards your primary building materials (Dark Reds), while the "20" block guards the win condition (The Gold Key). Understanding that these blocks are solved by *volume* of play, not specific moves, is crucial to reducing anxiety.
The game designers have placed Yellow and Orange cups (Sky colors) at the very top of the stacks on the left and right flanks. This is a psychological trap. New players will instinctively clear these top cups first. This is a fatal error. If you pour Yellow sand into the bottom receptor, it displaces the space needed for Dark Red. You must leave these top cups alone until the very end of the game.
To successfully conquer Level 117, you need to shift your mindset from "clearing cups" to "claiming territory." Your objective is to fill the bottom meter without contaminating it with sky colors. You are essentially terraforming the image in reverse order of how it appears.
Your immediate goal is to secure and pour approximately 15-20 cups of Dark Red. This color represents the ground and the base of the buildings. Without a solid strip of red at the bottom of the canvas, the subsequent building layers will float, ruining the perspective. You must prioritize clearing the Ice Blocks to access these hidden Red reserves.
Once the red base is roughly 30% filled, your next objective is to build the vertical structures. This involves pouring the Purple and Pink cups. You need to create enough volume in the middle of the screen to act as a buffer. The city layer needs to be dense and uniform, pushing the previous red layer down and locking it into place.
You must methodically clear cups from the center of the board to chip away at the Ice Block counters. Every cup poured counts toward the "10" and "20" thresholds. Your objective here is efficiency: do not waste moves on non-essential colors. Focus on clearing the stacks that block the Ice Blocks to unlock the rest of the board.
The "20" Ice Block on the top right is the gatekeeper of the final phase. You cannot force this open. Your objective is to play naturally until the counter hits zero. Once the block shatters, the Gold Key falls. You must then catch this key to unlock the bottom-center gate, which releases the final batch of Yellow cups needed to top off the sky.
The final objective is atmospheric. With the ground and city complete, you must pour the remaining Yellow and Orange cups. These act as the finishing touch, filling the negative space at the top of the canvas. The challenge here is ensuring you didn't accidentally use up your Sky colors earlier in the game.
This section provides a turn-by-turn strategy for navigating the board. Follow this sequence to avoid the common bottlenecks that force a restart.
Start your campaign on the far right column of the board. This is the only safe starting zone.
Shift your focus to the left side. Here sits the "10" Ice Block hovering over critical Dark Red cups.
With the Red base started, you can relax slightly. Now you build the skyline.
This is the transition point to the endgame.
The final cleanup. The hard logic is done; now you just paint.
Understanding the correct order of operations is vital. This isn't just about colors; it's about physics. The sand engine fills the canvas from the bottom up. If you introduce "Layer 3" colors before "Layer 1," you create a permanent stain that ruins the image.
Treat colors as a hierarchy of needs. You must satisfy the lowest tier before moving up.
Always ask yourself: "Will this sand land at the bottom or the top?" If the current fill level is low (empty), every cup you pour lands at the bottom. Therefore, you must only pour colors that belong at the bottom. If you pour a Sky color while the canvas is empty, you have failed. Wait until the canvas is 60% full before you ever touch a Yellow cup.
Sometimes, you are forced to pour a color you don't want (like a Yellow cup blocking a Red one).
Constantly reference the preview image at the top of the screen.
Even with a walkthrough, Level 117 can trip you up. Here are the professional insights to keep your run smooth.
The most common error is treating the Ice Blocks as enemies to be attacked immediately. Players see the "20" block and panic, trying to clear random cups as fast as possible.
The sand nozzle moves back and forth. Many players tap without looking at where the sand will fall.
The "10" block on the left is more important than the "20" block. The "20" block just gives you more cups, but the "10" block gives you essential Reds.
Don't clear a cup just because it's clickable. If you have a Purple cup available and a Yellow cup available, tap the Purple. Even if the Purple is harder to reach. Saving the Yellow for last ensures you don't run out of "building" material halfway through.
Sometimes, despite your best efforts, you might end up in a state where victory seems impossible.
Once you have mastered the logic, you might want to improve your time. Level 117 can be completed quickly if you chain your inputs correctly.
Don't scan the whole board. Start every run by tapping the Dark Red on the far right. Do this instantly on level load. While that sand is pouring, scan the left side. This saves 2-3 seconds of reaction time.
Instead of tapping one cup, waiting for the pour, then finding the next, try to queue your inputs. Identify three Dark Red cups in a row. Tap them all in quick succession (Triple Tap). The game will queue the pours. This is much faster than waiting for the animation to finish before the next tap.
You know the "20" block needs 20 cups. You can roughly calculate how many stacks you need to clear to hit this number. Clearing the two main center columns usually yields about 12-15 cups. Add the right-side Reds (3-4 cups), and you are at the threshold. You don't need to clear the top corners until the very end. Skip them entirely to save time.
Speed runners often ignore Mystery cups (?) until the end because the reveal animation takes a split second. However, if you are stuck, prioritize them. They often contain large amounts of Purple, which can help fill the middle section rapidly without needing to hunt for specific colors.