How to solve Sand Loop level 322? Get instant solution for Sand Loop 322 with our step by step solution & video walkthrough. Sand Loop 322 tips and guide.
Experience the puzzle challenge firsthand




Welcome to the most deceptive stage in recent memory. Level 322, titled "The Countryside Cottage," presents a serene image of a red-roofed house nestled in a grassy meadow under a blue sky. Do not let the peaceful pixel art fool you; this level is a strict test of your understanding of vertical stacking mechanics. Unlike speed stages where reflexes rule, this stage is about restraint and order of operations. The challenge lies not in finding the colors, but in resisting the urge to use them the moment they appear.
The governing rule of Level 322 is that Sand always seeks the lowest possible point. If you pour a color intended for the roof (Red) before you have built the structure (Walls) and the ground (Grass), that sand will tunnel straight down to the bottom layer. This creates an unfixable mess where red sand mixes with green grass at the foundation. To succeed, you must visualize the canvas as a three-dimensional space being filled from the ground up, literally from the bottom pixels to the top.
Your goal is to achieve 100% completion by layering four distinct color zones: the Grass Foundation (Green), the House Structure (Orange/Red), and the Sky Background (Cyan/White). The victory condition is triggered when the top layer of the sky is filled without contaminating the lower layers. You have a limited number of moves to clear the conveyor belt, but time is not the enemy here—impulsiveness is.
Before tapping a single cup, analyze your supply tray. You are facing a "Left-Stack Trap." The left stack is topped with the immediate "bait" colors: Red and Orange. These are sitting directly on top of the "finisher" colors: Cyan and White. The right stack houses your building blocks: Green. The puzzle is solved by successfully ignoring the left stack until the right stack has prepared the canvas.
The first phase is strictly about the Green sand. You must establish a "floor" for the rest of the image to rest on. If you attempt to place the house or the sky now, they will simply sink through the empty space and settle at the bottom, ruining the layering. Focus 100% of your attention on the Right Stack.
Once the green grass layer has risen to roughly the 25% mark on the screen, you are ready to introduce vertical elements. This is the moment to clear the dangerous top layer of the Left Stack. The goal here is to drop the house colors so they land on top of the grass, not mixed within it.
The final phase seems counter-intuitive: you must hold off on the sky colors until the very end. Because the sky is the "background" in 2D art, but the "top layer" in sand physics, it must be poured last. Only when the grass and house are pushing the sand volume high up the screen should you release the Cyan and White cups.
Understand that the "Center" of the screen is the danger zone. The house is located in the middle. If you drop a Red cup while the belt is over the center, and the ground level is low, that sand disappears into the void. Always track where the dispenser is hovering relative to your filled layers.
You cannot access the Cyan and White cups until you remove the Red and Orange cups sitting on top of them. This creates a timing puzzle. You want to remove the top cups *only* when the canvas is ready to receive them. Removing them too early unblocks the Sky cups, putting them at risk of being accidentally activated.
As soon as the level starts, ignore the flashing lights or tempting cups on the left. Look immediately at the Right Stack. Identify the Green cups. Your immediate objective is to queue up at least 3 Green cups on the conveyor belt. Tap the Green cups aggressively. If a non-Green cup appears in the Right Stack, do not tap it yet; wait for Green to cycle back.
Send the Green cups up the belt. Watch the first few grains fall. They should hit the absolute bottom and spread out. You want to create a relatively flat "bed" of green across the entire width of the canvas. Continue this until the green layer rises about 20% to 25% from the bottom of the screen. This is your "safety cushion."
Watch the conveyor belt dispenser. It moves back and forth. Do not activate the Red or Orange cups until the dispenser is hovering over the center of the screen. The house is a central object. If you drop a Red cup while the dispenser is on the far left, the red sand will mix with your grass foundation. Wait for the center alignment.
Now that the grass is established (25% height), look at the Left Stack. Tap the top-row Red and Orange cups. Because you have the grass foundation, this sand will land on top of the green, forming the base of the house. Clear the entire top row of the Left Stack now. This is the crucial turning point of the level.
With the top row cleared, you now have access to the lower rows (Cyan/White), but DO NOT TAP THEM. Continue alternating between Right Stack Greens (to fill out the edges) and Left Stack Reds/Oranges (to build the house height). You want the house structure to rise until it touches the approximate halfway point of the screen.
Once the house and grass have filled the bottom 70-80% of the screen, the canvas is effectively "full." Any new sand poured will have nowhere to go but the top. Now you return to the Left Stack and aggressively tap the Cyan and White cups. They will flow into the remaining space at the top of the screen, creating the sky without dripping down.
Imagine the canvas is a bucket. You are filling the bottom of the bucket with gravel (Green), then larger rocks (Red/Orange), and finally water (Cyan/White). If you pour the water before the rocks are in, it just mixes with the gravel. Keep this mental image to remind you why you are ignoring the top row of the Left Stack.
Never start on the Sky colors if the bottom half of the screen looks empty. The visual cue to start the Cyan/White phase is when the "sand mass" in the screen looks like it's pressing against the middle of the display. If there is empty space below the dispenser, the sky sand will fall into it.
Keep your belt moving, but keep it controlled. Try to maintain a queue where a Green cup is always following a Red cup. This prevents accidental "double taps" of the wrong color. It is better to have the belt pause for a second than to send a Cyan cup too early.
The game will try to trick you by putting the Red cups in the "Next" slot right when you start. Your muscle memory might want to tap them. Stop. Force yourself to look at the canvas. Is there green at the bottom? No? Then do not tap the Red cup.
Notice that the source image has red flowers scattered in the green grass. This gives you a tiny bit of leeway. You can allow a few grains of Red sand to fall into the Green phase without ruining the level, provided the main volume of Red is saved for the house structure. Use these flowers to test if your Green layer is high enough to catch falling sand.
In the last 10 seconds, don't stop. Keep cycling the remaining colors to top off any flat areas. The "Cyan" sky can sometimes look patchy if you don't send enough volume. Ensure you have cleared the Left Stack completely to maximize your score percentage.
The Error: Tapping the Red/Orange cups in the first 5 seconds because they are available.
Why it fails: The red sand hits the empty canvas floor and spreads out flat. When you eventually pour the Green grass, it covers the red roof, or the red creates a permanent stain on the grass floor.
The Fix: Adopt a "Zero Red" policy for the first 30 seconds of the match. Pretend the Red cups are lethal.
The Error: Unblocking the Cyan/White cups too early and accidentally tapping one.
Why it fails: Cyan sand is very fluid. It will slide down the sides of the house and mix with the grass, turning your beautiful green meadow into a muddy teal swamp.
The Fix: Only clear the top of the Left Stack when you are ready to use the bottom. If you clear the top and reveal the bottom, be extra careful not to tap the bottom row.
The Error: Tapping a color regardless of where the dispenser is hovering.
Why it fails: The house is in the center. If you drop a wall color (Orange) on the far edge, it lands in the grass zone, creating a "blob" error that is hard to cover up.
The Fix: Sync your tapping with the movement of the belt. Tap the "Send" button the moment the dispenser aligns with the center of the house structure.
The Error: Queuing too many colors at once, causing a backup where you can't find the color you actually need.
Why it fails: You might be desperate for Green, but your belt is full of Cyan. You are forced to either place Cyan (ruining the level) or wait, wasting valuable time.
The Fix: Keep 2 slots open on your 5-slot belt at all times. This gives you the flexibility to grab a Green cup the moment it appears on the Right Stack.
Sometimes you reach 90% completion, but the game says you are missing color. This usually means the "Sky" isn't filled to the very top edge. The solution is to pour more Cyan and White. Even if it looks full, the physics engine might need a few more cups to push the sand pixels against the top boundary.
If you accidentally dropped a Cyan cup early and it slid down into the grass, do not panic. You cannot "undo" it, but you can bury it. Immediately pour heavy amounts of Green and Orange on top of the mistake. If you bury the contamination deep enough, the scoring algorithm might ignore it, or the visual impact will be minimized.
If your Red sand keeps disappearing or looking flat, your foundation is too low. You need to raise the "floor" of the world. Go back to the Right Stack and pour 3-4 consecutive Green cups. This will raise the overall terrain level, giving the Red sand a platform to land on instead of falling through.
For experienced players looking to optimize time: The Green foundation can be established much faster than it seems. You can safely tap 2 Green cups in rapid succession (filling 2 slots on the belt) right at the start. Since the bottom of the screen is empty, you can't make a mistake here. This accelerates the Phase 1 process significantly.
Once the Green layer is set (at the 20% mark), you can "pre-load" the Red and Orange cups onto the belt while the dispenser is still over the grass. By the time the belt delivers those cups, the dispenser might have moved to the center. This saves you from waiting for the belt to cycle.
Perfectionists waste time trying to make the clouds look exactly like the thumbnail. For a speed run, remember that the game only cares about color coverage. As soon as the bottom 80% is Green/Red and the top 20% is filled with anything (Cyan or White), the level will likely end. Don't fuss over cloud shapes.
If you are confident in your Green layering, you can clear the entire Left Stack (Top Row) in one go by rapidly tapping Red and Orange. This unblocks the Cyan immediately. While risky (because you now see Cyan), it saves the mental processing power of switching back and forth between stacks. Just remember: Do not tap the Cyan. Let it sit in the tray until the end.